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View Full Version : Custom [H-I] Map, de_corridor


R|A
04-24-2008, 10:22 PM
Ok so over the past few days i had an idea for a map that was the result of me and bubblescivic going over another map I had made for awp/scout practice.
Now right now this is only a layout for the map, but I'll start actually mapping it out in hammer latter on so feel free to make any suggestion about it. Also keep in mind this is supposed to be a very tight map, and built towards rushing and sniping.

http://www.hi-upload.com/upload/uploaded8/Level 1.jpg

http://www.hi-upload.com/upload/uploaded8/LeveL 2.jpg

http://www.hi-upload.com/upload/uploaded8/Level 3.jpg

R|A
04-27-2008, 04:20 AM
Just posting some progress on the map.

http://www.hi-upload.com/upload/uploaded8/map_progress.jpg

Don
04-27-2008, 04:21 AM
Hurry the fuck up with that map bish! I wanna test it out!

Chris
04-27-2008, 04:47 AM
Whats the program to build maps?

R|A
04-27-2008, 05:00 AM
Hurry the fuck up with that map bish! I wanna test it out!

Hey I'm going as fast as I can.

Whats the program to build maps?
SourceSDK -> Hammer.

and if you've never mapped before, here
http://developer.valvesoftware.com/wiki/SDK_Docs
and here,
http://www.hl2world.com/wiki/index.php/Main_Page
are two really good resources to get started with. But mapping isn't an idea to finished map in 10 minutes, it takes a shitload of time and dedication to make even a tiny map.

R|A
05-06-2008, 02:19 PM
Another update, haven't been able to do much mapping right now, but I should finish soon.
http://www.hi-upload.com/upload/uploaded9/map_progress2.jpg

ItzDylan.
05-06-2008, 07:42 PM
is this for source (hope not)

R|A
05-06-2008, 08:10 PM
it is source, i would make a 1.6 version, but it would be useless since i'm VAC banned from hl1 based games.